Procedural House Generation: A method for dynamically generating floor plans
نویسنده
چکیده
As the capability to render complex, realistic scenes in real time increases, many applications of computer graphics are hitting the problem of manual model creation. In virtual reality, researchers have found that creating and updating static models is a difficult and time-consuming task [Brooks 1999]. New games require massive amounts of content. Creating such content is such an expensive process that it may drive smaller companies out of business [Wright 2005]. Content creators cannot keep up with the increasing demand for many high-quality models; algorithms will have to be called upon to assist.
منابع مشابه
A Novel Algorithm for Real-time Procedural Generation of Building Floor Plans
Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in [1]. However, the corridor placement is redesigned to produce floor plans similar to real houses. Moreover, an optimization stage is added to find a corridor placemen...
متن کاملA Constrained Growth Method for Procedural Floor Plan Generation
Modern games often feature highly detailed urban environments. However, buildings are typically represented only by their façade, because of the excessive costs it would entail to manually model all interiors. Although automated procedural techniques for building interiors exist, their application is to date limited. One of the reasons for this is because designers have too little control over ...
متن کاملAutomatic Generation of Warning Instructions from Plan Spaces
Warnings are widely and commonly used in our lives. People almost unconsciously utter warnings, but the process of generating them has not been explained clearly. In this paper, we present a method of automatic warning generation from plan spaces. The type of warning dealt in this paper is confined as eliminatory warnings, which has a role of excluding other plans in the user’s plan space. The ...
متن کاملRule-based layout solving and its application to procedural interior generation
Due to the recent advancement in procedural generation techniques, games are presenting players with ever growing cities and terrains to explore. However most sandbox-style games situated in cities, do not allow players to wander into buildings. In past research, space planning techniques have already been utilized to generate suitable layouts for both building floor plans and room layouts. We ...
متن کاملThe Generation of Well Geo-referenced Floor Plans and Application in Indoor Navigation System
Indoor navigation systems for common users have recently received a lot of interest. Since the penetration of indoor navigation applications and location-based services strongly relies on accurate indoor maps such as blueprints. Navigation or positioning systems have been widely developed for Location-Based Services (LBS) applications and it comes along with a keen demand of indoor floor plans ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006